Logs

  • UPDATE – Space Invaders

    Quick presentational update to the Space Invaders project. Keep Shields Centered On Hit Shields will now automatically maintain a centered position when hit my an alien missile. I initially thought this was going to involve some math to determine whether the missile hit on the right or left side. I even put together a formula […]

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  • NEW PROJECT – Space Invaders

    Space Invaders is a bare-bones facsimile of the classic arcade game of the same name. Objective I wanted to take what I learned from the Asteroids Tutorial in my last project and iterate without the training wheels this time. Space Invaders has more lateral movement from the player and hostiles than in Asteroids, and has […]

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  • NEW PROJECT – Asteroids

    Asteroids is a bare-bones facsimile of the classic arcade game of the same name. Objective I want to focus on more creative projects this year in order to break up the grind of work skill development. I’ve always been passionate about game design, and there are a lot of free tools to chose from. My […]

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  • NEW PROJECT – Catholic Liturgical Date Checker

    The Liturgical Date Checker project uses the Liturgical Calendar API to display information about Catholic Holy days. On page load it fetches info for today, tomorrow, and yesterday. It also has a search field that will return celebration info about a specific date. Objective This is just more basic API practice. I started this in […]

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  • NEW PROJECT – Logo Finder

    As part of my React API practice, I built a dirt simple Logo Finder using Clearbit’s Logo API. Simply enter a web domain, and the app will retrieve a logo image. Objective This is the third in a series of simple API fetching apps that I’ve built so far this year after the Public API’s […]

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  • NEW PROJECT – Open Library Search

    Added another API fetching project, Open Library Search. The app pings the Internet Archive‘s Open Library Search API to retrieve author, publication, purchase, and topic data for a user-provided book title. Objective My goal is to continue cranking out simple fetch projects until I can do them without relying on a crutch. I used my […]

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  • UPDATE – Public APIs List Functionality

    There are several new enhancements to the Public APIs List project. Hide CORS APIs I added a checkbox at the top that will filter out any APIs that require CORS headers in order to fetch them. It was the first additional feature that came to mind as I was evaluating the available keys in the […]

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  • UPDATE – Revised Web Cave Code Styles

    I updated the style for <code> elements in the Web Cave Theme so that they pop a bit more. Enhanced Readability It was too hard to distinguish code blocks from regular text before. They were just white text on black like the rest of the post content. Now they have the strawberry color scheme that […]

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  • NEW REACT PROJECT – Public APIs List

    I built a simple app called Public APIs List that prints a list of all the free APIs available through public-api. Objective I want to get more comfortable with the JavaScript fetch API. I needed inspiration for another project to work on and figured I’d start by looking at big lists of free APIs that […]

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  • UPDATE – Web Cave Theme ADA and Style

    I decided to run through the Web Cave theme files and spruce a few things up. ADA Compliance Improvements I realized the images in the project posts and grid loop were missing alt text. They’re using WordPress’s the_post_thumbnail() function to render, which should cover the programmatic end. I just hadn’t added any alt text to […]

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  • NEW REACT PROJECT – Obligatory To-Do App

    The Obligatory To-Do App is a simple React project that I whipped up to test out Vite. Objectives The most popular React scaffold, create-react-app, is no longer being maintained, so work needed to find an alternative for spinning up smaller SEO-agnostic React builds. The to-do app is one of the most basic coding projects so […]

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  • NEW NEXT.JS PROJECT – Game Picker Next

    I re-built my Game Picker 9000 project in Next.js 13. The new routing system is very appealing, but as of right now the deployment documentation leaves something to be desired. Will need to investigate that further if I’m going to dip into headless WordPress. Features: Split original markup into components Converted vanilla JavaScript listeners to […]

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  • HTML & CSS: Design and Build Websites by Jon Duckett

    I recently purchased a stack of development books on a range of topics, so this will be the first in a series of reviews. Jon Duckett has a 3-volume series on web development from the basics of HTML and CSS to Javascript & jQuery to PHP and MySQL.  They were all well-reviewed so I picked […]

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  • NEW REACT PROJECT – Responsive React Portfolio

    I re-built my Responsive Web Portfolio project in react for practice. It went pretty smoothly and provided a good opportunity to practice some essential react concepts. React Features Employed: Split project out into nested components Converted vanilla JS event listeners to state Used effect hook to listen for user scrolling action Discovered react-router-hash-link package that […]

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  • UPDATE – Simple Responsive Portfolio – Fit and Finish

    It’s been a while since I updated my personal portfolio, so I figured I’d update the project version too. The aim was to get the code cleaner and more maintainable, and to do a fresh round of auditing for google and accessibility. I also made some aesthetic changes to create some variation in the design […]

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  • NEW REACT PROJECT – Lightbox Gallery

    I added a React Lightbox Gallery to the projects archive. It is my first attempt at an independent React project. Lightbox Gallery Features Landing page with welcome text. Presentation page with image gallery and categorized navigation. Images expand to a detail view when clicked. The initial setup for this React project is minimally featured due to a […]

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  • THEME UPDATE – Web Cave 1.1.0

    New year, new WordPress theme: introducing Web Cave 1.1.0. Readability The problem with having an ironic web theme that’s intentionally bad is that.. it’s bad. The original custom WordPress theme for this site sucks and I’m tired of looking at it. Web Cave 1.1.0 is a readability revision that maintains the “3edgy haxor” feel of […]

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  • BUG FIX – Game Picker Filtered Listing

    Before the holiday I noticed that the game listing in the Game Picker 9000 didn’t clear on submission. If the user performed a submission with the box unchecked, then checked the box and submitted again, the result would have both played and unplayed games in the listing. In order for the filter to work properly, […]

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  • UPDATE – CSS Spinners and Loaders

    I added some new CSS spinners and other loading effects to the CSS Animation Archive. I felt the loaders section in general could use a bit more fleshing out. Spinning loaders are an obligatory CSS effect so I had to throw a couple in there. CSS Spinners I added two spinners. The first is the […]

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  • UPDATE – Halloween CSS Effects

    Say hello to “Shiver”, a Halloween CSS effect that is definitely not ripped from a popular cult cinema streaming service. I added it to the the CSS Animation Archive project in the spirit of the season. Simple Halloween CSS Boyfriend and I have been pounding Giallo films on Shudder for the past two weeks, and […]

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  • UPDATE – Game Picker UX Enhancement

    I’ve furthered the UX enhancement to the Game Picker 9000. First I centered the loader and positioned it below the title output container. Previously it was jammed on top with no padding. If you searched more than once, the loader popped in awkwardly. The new alignment is more pleasing. I also added the player’s username […]

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  • UPDATE – Game Picker Playtime Filter

    Pursuant to my co-workers’ feedback, I added a playtime filter to the Game Picker 9000. Now the Game Picker can ignore games you’ve played already. Additionally, the Game Picker now prints the total playtime of each game in the main listing. Playtime Filter Implementation The Game Picker 9000 uses the GetOwnedGames method within the Steam […]

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  • UPDATE – Linear Gradient Animation

    I’ve added a linear gradient to the rainbow animation in the CSS Animation Archive. The previous rendition was too plain. By happenstance, I came across this video by Kevin Powell, and it inspired the revision. The gradient pattern looks swankier than the plain text color fade, but it comes with a problem. Linear Gradient Won’t […]

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  • PROJECT UPDATE – CSS Animation Archive

    The CSS Animation Archive has been updated with more css animations, a mobile fix, and a new section for animated loaders. The most notable new addition is Neon. There are a million tutorials out there for this kind of effect. In static form it’s just a bunch of layered text-shadow properties, but I spiced it […]

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