Tag: JavaScript

  • NEW REACT PROJECT – Lightbox Gallery

    I added a React Lightbox Gallery to the projects archive. It is my first attempt at an independent React project. Lightbox Gallery Features Landing page with welcome text. Presentation page with image gallery and categorized navigation. Images expand to a detail view when clicked. The initial setup for this React project is minimally featured due to a […]

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  • React Lightbox Gallery

    The React Lightbox Gallery is a simple lightbox app for displaying multiple images. It’s my first foray into the React JavaScript framework. React Lightbox Gallery Concept I needed to come up with a fun PowerPoint presentation for happy hour at work but decided to build an app instead. I’d recently built a marketing tool for […]

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  • BUG FIX – Game Picker Filtered Listing

    Before the holiday I noticed that the game listing in the Game Picker 9000 didn’t clear on submission. If the user performed a submission with the box unchecked, then checked the box and submitted again, the result would have both played and unplayed games in the listing. In order for the filter to work properly, […]

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  • UPDATE – Game Picker UX Enhancement

    I’ve furthered the UX enhancement to the Game Picker 9000. First I centered the loader and positioned it below the title output container. Previously it was jammed on top with no padding. If you searched more than once, the loader popped in awkwardly. The new alignment is more pleasing. I also added the player’s username […]

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  • UPDATE – Game Picker Playtime Filter

    Pursuant to my co-workers’ feedback, I added a playtime filter to the Game Picker 9000. Now the Game Picker can ignore games you’ve played already. Additionally, the Game Picker now prints the total playtime of each game in the main listing. Playtime Filter Implementation The Game Picker 9000 uses the GetOwnedGames method within the Steam […]

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  • Game Picker 9000

    The Game Picker 9000 is a Node.js app with Express that queries the Steam Web API. It was designed to solve two problems: It’s hard to pick a new game to play when your backlog is over 100 games deep. I don’t get to do a lot of server-side fetching and routing in my day […]

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